đŽ Interactive Game Example
Robot Finds Kitten
Real-time interactive game powered by Live::View and WebSocket connections. Demonstrates Falcon's low-latency capabilities for responsive gaming experiences with immediate input handling.
đšī¸ Play the Game
How to Play: Use the arrow keys (ââââ) or WASD keys to move the robot around the board. Your goal is to find the kitten among all the other objects!
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đ§ Technical Implementation
- Live::View Framework: Real-time game state synchronization via WebSocket
- Keyboard Input: Low-latency key event processing and game state updates
- Real-time Rendering: Instant visual feedback without page refreshes
- Game State Management: Server-side game logic with client-side rendering
- Interactive Elements: Collision detection and game objective tracking
đ Key Files
lib/game_tag.rb- GameTag - Live::View game implementationapp/controllers/game_controller.rb- GameController - WebSocket connection handlingapp/views/game/index.html.erb- game/index.html.erb - Game interface
đ Performance Benefits
Traditional web-based games suffer from input lag and poor responsiveness. Falcon's async architecture combined with WebSocket connections provides near real-time game input processing, crucial for responsive gaming experiences.
đ¯ Game Features
- Real-time Movement: Instant response to keyboard input
- Collision Detection: Server-side game physics and logic
- Visual Feedback: Immediate screen updates for all actions
- Game Objective: Navigate the robot to find the kitten